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Additionally, you can no longer hire gnomes, their dwelling instead providing a one-time reduction to construction time on all buildings on the map, although it still prevents you from hiring elves or dwarves and several types of heroes, such as rogues, are removed entirely. To save on memory, it cuts out and/or fuses the functions of many aspects of the original Majesty for example, you can only build temples to Agrela, Krypta, or Krolm, and they're all mutually exclusive. Uniquely, Majesty does not allow the player to command their heroes directly - heroes will act intelligently based on their artificial intelligence, shopping and going hunting on their own time, but they can be enticed to act by placing bounties on specific enemies.Ī version of Majesty has been recently developed for cell phones and iOS Games, by Herocraft and Paradox Interactive. The last three all allow the player to hire heroes, the bulk of the game's units. From here, they can send out peasants to construct new buildings, including guardhouses for the Redshirt Army, shops, and guilds, temples, and enclaves for other races. Gameplay starts with the player in control of their palace. The player is cast as the Sovereign of Ardania, a deliberately stereotypical fantasy kingdom, and is given complete control over construction, taxation, research, and the hiring of heroes to defend the realm. The game can probably best be described as a city-building Sim with Real-Time Strategy and RPG Elements, but that doesn't quite encompass the extent of the gameplay.
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Released by Cyberlore in 2000, Majesty: The Fantasy Kingdom Sim portrays a typical fantasy RPG world from a slightly different angle.